Virtual Reality Space Travel

Designing an application that lets users explore space without leaving the comfort of their home.

Project Overview:

We created a desktop prototype and a Unity3D virtual reality application to investigate this subject. See our procedure and the outcome below!

Why the Galaxy?

  • Differentiation: Multiple student teams tackled the same brief. We chose space travel to carve a unique narrative—visiting destinations unattainable in real life.

  • Engagement: Aiming to spark wonder and curiosity, exploring the universe offered both novelty and inspiration.

Design Principles

  • Glassmorphism UI: We used frosted-background panels over vivid space imagery—clear, modern, and trendy, enhancing UI depth while staying functional.

  • Blue Color Palette: Signifying trust and calm, blue hues grounded users during immersive experiences, reinforcing feelings of reliability.

User Research

With travel heavily restricted due to COVID‑19, there was a need for engaging alternatives. Our design challenge: create a VR travel app that delivers novel, safe, and educational experiences—beyond mere tour guides.

Wireframes to Mockups

  • Lo‑Fi Wireframes: Early sketches focused on layout and flow, stripped of detail for fast iteration.

  • Lo‑Fi Mockups: Introduced basic visual hierarchy and information placement, without interactivity.

  • Rationale: Rapid wireframing allowed us to test structure before refining visuals and functionality.

Problem Statement:

  • Affinity Mapping & Surveys: Conducted interviews and surveys to learn user motivations, pain points, and interests.

  • Personas: Created personas representing VR novices, science enthusiasts, and casual learners to ensure our design addressed diverse needs.

  • User Flows: Mapped essential actions—start session, select destination, explore galaxy, return—to define the app’s structure and navigation flow.

High-Fidelity Mockups & Prototype

  • Refined Visuals: Added detailed UI components—icons, glass-like panels, grid sections showcasing planets and stars.

  • Interactive Prototype: Developed in Adobe XD (linked in portfolio), demonstrating transitions like “Select Destination → Start Journey → In‑VR Touchpoints.”

  • Unity Build: A working VR simulation enabled users to fly through space, select celestial bodies, and trigger educational pop-ups.

🎯 Final Thoughts

The Orbenaut project showcases how thoughtful UX design, immersive tech, and iterative research can converge into a unique VR experience. By guiding users through space with clarity, beauty, and purpose, this case study demonstrates your ability to:

  • Define and solve user-driven problems

  • Lead design systems with visual cohesion

  • Prototype and iterate based on real feedback

  • Develop a working VR application from concept to demo

Final Outcome

  • Immersive Experience: Users can don VR headsets, select planets, fly through galaxies, and learn facts—right at home.

  • Balanced UI: Our glassmorphic interface floats elegantly over vibrant backgrounds without obstructing the view.

  • Educational Value: Integrated informative overlays and sound effects created a calm, exploratory atmosphere—just as intended.

Gratitude for reading! If you like, please look at my other creations.

Gratitude for reading! If you like, please look at my other creations.

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